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Last updated at 9:19 am UTC on 22 February 2017
An object of the class 'Point' represents an x-y pair of numbers usually designating a location on the screen.

The result of

 100 @ 200

is aPoint. @ is a binary selector in the class Number. When the binary message is executed the result is a point.

 aPoint := 100@200

 aPoint x

 aPoint y