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Ma client server
Last updated at 4:49 am UTC on 11 January 2017

Installation

Ma client cerver can be installed from the SqueakMap Package catalog. There are versions for particular releases of Squeak, and a (head) version for the trunk.

Testing

The test-suite for Ma client server is different than most test suites in that individual tests cannot be run from the TestRunner browser. Instead, the entire test suite is run by first saving the image, then evaluating:
    MaClientServerTestCase suite debug

This expression causes the image to be saved under a temporary name, _macsTest-conductor. This image will spawn three copies of itself, one for the server, one to represent "client1" and one more to represent "client2".

The conductor then actually uses the Ma client server framework to instruct client1 and client2 to hit the server image with various kinds of requests depending on the test. I did this because I wanted a test that truly exercises between different images instead of only in memory.

Introduction

Applications have the need to be accessible across networks of computers. This is accomplished by a implementation of data-exchange between computing processes on the network. In the client-server model, a client sends a request to a server, the server processes the request and sends back a response.

Ma client server makes it easy to develop client-server applications. Here is an example server program which exports the local Compiler to clients on the network:
	MaServerSocket new
		processOn: 12345
		using: [ :requestString | (Compiler evaluate: requestString) asString ]


The framework provides two layers of interoperation. The above example uses the lower layer, referred to as the "byte-array layer", because you send a ByteArray request and receive a ByteArray response. In the upper layer, the "object request layer" you send whole objects as requests and get whole objects as responses. The upper layer utilizes the Ma object serialization framework to convert the objects to ByteArrays, as well as the lower layer to send those ByteArrays automatically.

Using the Socket Layer


Setting up the server

If you just need to send and receive ByteArray's, you write your server program any way you want. Just keep in mind that, somewhere, you're going to want to take-in a ByteArray as input and you must answer a ByteArray as the response.

To start the server:

	myServerSocket := MaServerSocket new
		processOn: 12345
		using:
			[ :requestByteArray |
			"Use requestByteArray to calculate a response..." ]

MaServerSocket utilizes SharedQueue's and background Processes to ensure that request processing is not held up by sending or receiving the ByteArray's over the network, which occurs entirely in the background. The answer block is only ever evaluated for one client request at a time.

When you're done, be sure to shutdown the socket so resources are properly deallocated:

	myServerSocket shutdown

Getting answers in the client

Your client program creates a MaClientSocket by specifying the ip address as numbers in a ByteArray:

	mySocket := MaClientSocket location:
         (MaServerLocation
           host: 'localhost'
           port: 12345.

No connections are made just from creating the socket. That happens when you actually send the request:

	responseByteArray := mySocket sendData: myRequestByteArray

There's also a sendData:startingAt:count:waitForReplyIn: method for maximum efficiency. If the reply ByteArray you supply wasn't large enough, you'll get a bigger one.

Optional Socket Events

The MaServerSocket knows about a "server", which defaults to a MaServer that does nothing. But if you subclass MaServer and override some of its methods they'll be called when a socket is queued, a ByteArray request has been fully delivered, or sending a response, etc. See MaServer for more information.

Using the Object Request Layer

If you choose to use the object request layer, you send "request" objects and get back whole response objects. Client and server programs do not need to be concerned with parsing ByteArrays.

Setting up the server

When you are ready to start your server program, instead of creating a MaServerSocket, you create a ManetworkRequestServer:

	myServer := MaNetworkRequestServer protocol:
		{ MyRequestClass1. 
		MyRequestClass2.  
		MyResponseClass1.  
		MyResponseClass2.
		OrderedCollection.
		Dictionary. "etc." }.

What's this? Yes, you have to tell it all the classes that you'll be sending and receiving, accounting for the full object-graph of your requests. For example, if you have SubmitArticleRequest that has an Article object, you must include not only SubmitArticleRequest, Article and all the other kinds of objects that Article references, and what they reference, and so on. You don't however, need to ever specify String, ByteArray, Set, Symbol, Array, SmallInteger, Float, True, False, or UndefinedObject. Those are automatically part of every protocol.

You may also optionally specify a MaServerConsole to receive events. Subclass MaServerConsole and override one of its notification methods and it'll be called if you:

	myServer console: myConsole

When you're ready to start the server, you use processOn:do:

	myServer
		processOn: 12345
		using:
			[ :requestObject |
			"Use requestObject to calculate a response..." ]

NOTE:The process block must not include a return carat (^). It is not necessary. The last expression in the block will be the value of the server response. Any return carat will cause clients to never get a response.

When you're done, the server should be shutdown to release operating system resources:

	myServer shutdown

Setting up the client

Your client program creates a MaNetworkServerLink pointing to the server hostAddress and port is is listening:

	myLinkToServer := MaNetworkServerLink
		host: 'localhost'
		port: 12345

Time that the client should wait for a response can be adjusted:

	myLinkToServer timeoutSeconds: 30

Getting answers in the client

Now your client program can get answers from the server by:

	myLinkToServer submit: someRequestObject

someRequestObject must inherit from MaClientServerRequest. Remember, someRequestObject must also be a member of the protocol, as will the response you get back from calling submit:. Adding a subclass to the protocol automatically includes all of its superclasses.

That's it! When finished accessing the server, don't forget to disconnect to release network resources back to the operating system.

	myLinkToServer disconnect