Last updated at 3:52 pm UTC on 14 January 2006
SQ3D is the start of a 3D modeling and rendering primitives by Updating with no net access. His goal is to have a portable, reasonably fast system for including 3D graphics seamlessly into Squeak that is completely independent of any external library and thus immediately available in all Squeak ports.
With Squeak 2.4, 3D graphics is just there, and a great animation system, too. After seeing that, I quit implementing my own stuff as a separate developmentand instead concentrate on using and expanding B3D... Hans-Martin
Andreas Raab has done some more work on 3D, integrating a standard rendering engine: OpenGL. Hopefully, their work will merge someday.