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STON
Last updated at 2:39 am UTC on 11 September 2017
https://github.com/svenvc/ston


Smalltalk Object Notation (STON) documentation


Sven Van Caekenberghe
<sven@beta9.be>	Tue, Apr 24, 2012 at 7:35 PM
Reply-To: Pharo-project@lists.gforge.inria.fr
To: Pharo-project@lists.gforge.inria.fr
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On 24 Apr 2012, at 19:22, Dale Henrichs wrote:

> Sven,
>
> I looked at your sample document in the pdf:
>
> TestDomainObject {
>  #created : DateAndTime [ '2012-02-14T16:40:15+01:00' ],
>  #modified : DateAndTime [ '2012-02-14T16:40:18+01:00' ],
>  #integer : 39581,
>  #float : 73.84789359463944,
>  #description : 'This is a test',
>  #color : #green,
>  #tags : [
>    #two,
>    #beta,
>    #medium
>  ],
>  #bytes : ByteArray [ 'afabfdf61d030f43eb67960c0ae9f39f' ],
>  #boolean : false
> }
>
> And this is very readable (to me)... not as many '[]' as I inferred from reading the tests:).
>
> I take back my YAML comparison ... this has the nice flavor of Smalltalk ...
>
> Dale

Thanks!

The main 'hack' is to extend JSON's list/array [] and map/dictionary {} with a very simple way to instanciate any class, by preceding them with a class name (or alias) and giving the control to instanciate to the class or instance. Furthermore, for Array and Dictionary these are optional. For the concrete representations chosen for say DateAndTime or ByteArray, human readability was the deciding factor. But any of these could be changed without hurting the concept.

Note that there are also references and implicit object counting and graph tracing with a defined visit order. In a discussion with Mariano I kind of decided to no longer treat Strings as shareable/reference-able objects. This is not yet reflected in the document but it is in the code.

Sven



About STONS efficiency at storing nested objects

Sven Van Caekenberghe<sven@stfx.eu>	Wed, Nov 2, 2016 at 6:21 PM
Reply-To: Any question about pharo is welcome <pharo-users@lists.pharo.org>
To: Any question about pharo is welcome <pharo-users@lists.pharo.org>

Basically, STON walks the graph noting each object it sees. When it encounters the same object again, it outputs a reference. Object equality is of course #==

References are integers, indexes into the list of objects seen, ordered by walking depth first.



See also

SIXX