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EtoysProject
Last updated at 7:18 am UTC on 9 June 2018
This is intended as a temporary (? as of 2017/2018) SqueakSource project for working out how to structure EtoysProject and get it to open a new project with the familiar playfield.

EtoysProject as a subproject of MorphicProject
 MCHttpRepository
     location: 'http://www.squeaksource.com/EtoysProject'
     user: ''
     password: '' 

Note about initial change set

Getting started

Load the following or later version
Name: Project-Etoys-dtl.4
Author: dtl
Time: 5 November 2017, 6:17:07.061654 pm
UUID: 5934da89-2c95-4fd8-9034-b4d8a6288f13
Ancestors: Project-Etoys-hjh.3


Then Choose 'Projects' -> new project -> 'EtoysProject'

From within the EtoysProject there is no direct way yet to open a Etoys subproject unless you execute

 EtoysProject openViewOn: nil

in a workspace.



Test case 'Loading a saved project from the Squeakland release'



Download

http://etoys.laptop.org/src/Content/ExampleEtoys/CarAndPen.014.pr

and drop it onto the desktop.

Going back brings up a deprecation warning but after hitting 'Proceed' the parent project is brought in.



Note about project loading

http://lists.squeakfoundation.org/pipermail/squeak-dev/2017-October/195542.html
... We might have some kind of rule in project loading that says "if the current project is an EtoysProject, and if I am loading a theFileName.pr for a MorphicProject, then make it an EtoysProject".

And perhaps when saving a project, we could reverse the rule and always save a project as MorphicProject, because we know that a loader in EtoysProject will know how to do the right thing with it.

Creation of new projects : how should it work?


Idea to simplify the creation of new projects
http://lists.squeakfoundation.org/pipermail/squeak-dev/2017-October/195543.html

More information about creating a specific project type

Subclassing MorphicProject, TheWorldMenu and PasteUpMorph