A simple real-time strategy game demo. Originally done to demonstrate Squeak's viability for a full screen, animated game. Reworked considerably to demo for a job. Eddie Cottongim
Features:
custom halos
multiple selections
alpha blending
From the changeset:
Simple Realtime Strategy game demo.
To start, evaluate "SimConsole new openInWorld"
The quit button exits Squeak!
Use SoundPlayer shutDown
to turn off the music if needed.
For best performance:
-adjust display depth for your platform
-don't have lots of morphs behind the game
-turn off flaps
-run in own project (helpful for #2/3)
The basic goal was to demonstrate Squeak as a game platform. Quite a bit of refactoring is needed. I had to get this out the door!
Have fun!
Downloads:
You'll need to put the images in an "images" directory under your base squeak directory. Everything else can go in the squeak base directory.
Wargame.cs.gz Code - required. Updated March 25, 2003. images.zip Images - required. Goes in the "images" directory under the Squeak base directory.
Missing File (/squeak/uploads/gameloop.mp3) Optional music - goes in squeak base directory. Demo.pr Optional project (I used for the ready-to-run CD)