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Game programming with Etoys
Last updated at 5:22 am UTC on 6 June 2018
http://scg.unibe.ch/archive/papers/Gael06aC5.pdf
Local copy: Gael06aC5.pdf

Abstract

Creating one’s own games has been the main motivation for many people to learn programming.

But the barrier to learn a general purpose programming language is very high,
especially if some positive results can only be expected
after having manually written more than 100 lines of code.

With this paper we first motivate potential users
by showing that one can create classic board- and arcade games like
within the playful and constructivist visual learning environment Etoys
dragging together only a few lines of code.
Then we present recurring idioms which helped to develop these games.


PetitPetri in Etoys