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Squeak sound architecture
Last updated at 6:07 am UTC on 28 July 2022
The main classes in Squeak's Sound Architecture are
Currently, you must read the code for these classes to understand how they work.

This page might become a better introduction to Squeak's sound architecture, if anyone both bored and knowledgeable on the subject wanders by. (Alternatively, if such a page exists, then go ahead and point this page in that direction!)

Here are some basics – but you'll still need to look in the image under 'Sound-Synthesis' for real comprehension.

AbstractSound subclasses:

MIDI classes:

Others:

Feel free to expand/correct.

I have a few questions (I'll post if I figure them out, perhaps a newer image would help me)-

Ideas for Squeak Sound Architecture